Ravio knocks the captain away with an upper hammer swing, then bowls a giant bomb at them, which immediately explodes and deals massive damage. He then throws the Gale Boomerang, causing two tornadoes to sweep in from the sides and collide with each other, forming one large tornado that deals the bulk of the damage. Ravio pulls out the Sacred Bow and shoots three Bomb Arrows several feet forward, which explode on impact with the ground and launch enemies into the air. It can be dodge-cancelled before the Ice Rod appears in his hand (the tornado hitbox will linger!), and you can dodge out of his watching animation as well. Both the tornado and the ice explosion deal heavy damage as well, making this a double whammy of a power move. The stopping power of the ice crystal's freeze effect is incredible, being able to completely halt superarmored enemies, Red Aura enemies, and even Giant Bosses! This freeze also ensures that the ice explosion will blast said enemies away, interrupting any attempts to attack you and making this move so much safer. He swings the Ice Rod and forms a giant ice crystal in the middle of the tornado, literally freezing enemies in place for a moment before it shatters and blasts them away from Ravio, who blocks the sun and watches them fly. Ravio throws the Gale Boomerang with gusto (no pun intended), creating a large tornado in front of him which sucks in and spins enemies for a couple seconds. It can be dodge-cancelled as the ice blocks form, but once he’s ready to smash them together, he’s committed. Ideal for Boss Weak Points, and a good option on juggled captains. This is a versatile move, boasting good AoE and power without having much startup or end lag attached to it. Then he forms two giant ice blocks to each side of the rune, which smash together and launch enemies slightly away from Ravio. Ravio pulls out the Ice Rod and forms a blue rune in front of him, stunning enemies and holding them in place. despite the logic, there’s no Fire element attached to this move. Ravio has good steering control while rolling, and the move can be dodge-cancelled at any time, even the instant he’s shoving the bomb away. Due to its AoE and the slow build-up to the explosion, this is a much better mobbing attack than a 1v1 option. Then he shoves it, moving it forward several feet and bringing enemies with it, before it explodes and blasts them away from Ravio. Ravio briefly rolls a giant bomb like a snowball, which slightly damages enemies on contact and protects him from attack. Since the tornado extends in front of Ravio and hangs around for a second, as well as puts enemies in a unique wind-thrown state that they won't just backflip out of, it makes for a reliable combo starter. Ravio quickly chucks the Gale Boomerang, whipping up a small tornado directly in front of him which launches and slightly pulls in targets. However, this move can't be dodge-cancelled and it has a noticeable amount of end lag, so take caution when surrounded. It also breaks guards and Weak Points! Ravio can slowly turn left and right while charging, allowing you to slightly adjust your aim. Not only is this a good combo starter, but it’s a decently-sized AoE attack with good mobbing power. The money maker is the full charge holding the Rod for one second will allow Ravio to summon four ice crystals in a large square in front of him, which launch all enemies towards the middle of the square and set them up for juggles. It can kill mooks, but it has underwhelming range for its slow startup. Quickly letting the button go causes a big chunk of ice to form in the air in front of him a la ALBW, which crashes down and sends a few enemies flying in different directions. Much like Link’s Magic Rod, it has two functions for no charge and full charge. Ravio holds up the Ice Rod and prepares to swing it. He wraps it up with two counter-clockwise spins of the hammer (S5), knocking enemies in the air and getting them primed for an overhead smash from a magically enlarged mallet (S6). The swing itself knocks enemies towards the bomb, which in turn blasts its victims back to Ravio. He swings it back down (S3), which actually slams enemies down to the floor! Then he briefly takes up croquet and smacks a mid-sized bomb a short distance in front of him with a right swing (S4). Ravio swings his hammer to the left (S1), and follows it with an upper-right swing that shoots a Hammer Beam a short distance in front of him (S2). A large mallet, an ice staff, some giant bombs and lots of tornadoes make for one hair-raising hare. Unfortunately, business has been a little slow in Hyrule Warriors, so it falls on him to make sure his wares see some action. A Link Between Worlds saw him pawning off numerous adventuring tools to local heroes, from bows and bombs to hammers and hookshots. The Travelling Merchant from Lorule has meandered into the battlefield.
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